Basic principles of UX?
- Discoverability - If user can't find it, it does not exist.
- Signifiers - Calling for action (Click me, edit profile picture, button, arrow etc) showing possible actions
- Feedback - Showing that button is clicked, page is loading... giving user feedback that it is working
- Conceptual models and mental models - top Navigation bar, sitemap at bottom
- Mappings - How knobs, thermometers work
- Constraints
- Consistency, standards, Heuristics
- Pattern and Learnability
- Visual Hierarchy and emphasis - size, proximity, color, opacity, and actual tonal contrast between elements
- Fitts law - The time to acquire a target is a function of the distance to and size of the target.
- Gutenberg Diagram, Z- and F-Pattern Layouts
- Recognition Rather than Recall
- Aesthetic and Minimalist Design
- Error Prevention
https://www.toptal.com/designers/interactive/interaction-design-principles
Large buttons are easy to target. Taking advantage of Fitts' Law, one can also introduce constraints to prevent errors: note the far left placement of the "Cancel" button.
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